Andrew Sayers wrote: > That's excellent news. I'm not sure how the fix would translate into > the map rewrite, but the code is different enough that it shouldn't be > an issue. In fact, why not leave gradients out of map files altogether, > and generate them when the game is first loaded?
Sorry, I definitely don't get it! We do generate the gradients when we load the map...so ? _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
