Andrew Sayers wrote:
> That's excellent news.  I'm not sure how the fix would translate into
> the map rewrite, but the code is different enough that it shouldn't be
> an issue.  In fact, why not leave gradients out of map files altogether,
> and generate them when the game is first loaded?

Sorry, I definitely don't get it!
We do generate the gradients when we load the map...so ?


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