On Monday 28 November 2005 14:36, Andrew Sayers wrote:
> On Mon, Nov 28, 2005 at 11:06:10AM +0100, St?phane Magnenat wrote:
> > Hi,
> >
> > As I said previously, if we want to improve the speed of network games
> > in 0.8.16, we can improve the checksum function used to check world
> > synchronisation in network games.
>
> How would that speed things up?  The amount of processor time spent
> outside gradient functions is pretty tiny.

Well, that's you do not measure it in network game where 30% of the speed goes 
into checksum last time I tried !

Steph

-- 
http://nct.ysagoon.com


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