On Monday 28 November 2005 14:36, Andrew Sayers wrote: > On Mon, Nov 28, 2005 at 11:06:10AM +0100, St?phane Magnenat wrote: > > Hi, > > > > As I said previously, if we want to improve the speed of network games > > in 0.8.16, we can improve the checksum function used to check world > > synchronisation in network games. > > How would that speed things up? The amount of processor time spent > outside gradient functions is pretty tiny.
Well, that's you do not measure it in network game where 30% of the speed goes into checksum last time I tried ! Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
