Hi,
There is a subtile bug when hosting a network gam: sometimes when a new
player comes the game never becomes ready, but if an AI is added and
then removed, the pplayer becomes ready. We suppose it is a buggy
transition in the hosting network game state machine, but from there to
find it, it will be difficult.
So we'll try to fix it, but in the meantime please keep the work-around
in your head. Thanks,
Steph
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