Kyle Lutze wrote: > World desynchronisation at executeUStep 4167. > WHY THE HELL DOES IT ALWAYS DO THAT!
This problem can be related to many things. First of all, be sure you use the *exact* same version of glob2 on all computers. Then, is this still happen, then it's a bug. If this does happen, please send up all of these files from *all* computers playing: glob2.world-desynchronization.dump.txt ChecksumUnits.log ChecksumBuildings.log Checksum.log And a saved game if possible. (AutoSave.game) And the way each computer got glob2 installed. (for instance: "self-compiled CVS" or "debian package"). And options. (for instance "with "-O2" optimisation flags, or "debian sarge".) Then which username each computer did use. Without at least full logs of 2 computers, we *cannot* find out anything. These desync bug are especially tough to debug, they don't occur easily to us, because we use the same compiler and same OS. So every piece of information can help. Thank you for any help! Nuage _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
