I guess my dream for random maps in globulation 2 is to implement
themes, rather than just realistic looking shapes. In age of
mythology, for example, you would play on a set of random map scripts
which would generate their random map based on a set of constraints.
The various maps would be themed, you ould have things liek gold rush,
highland, king of the hill, water way, islands, etc.

I was figuring this was possible in the language we embedded when I
talked about using the embedded language for random map generation. A
constraint based random map generation would allow map makers he
ability to make a map, but also, each time its played, it would be
somewhat different.


_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to