I guess my dream for random maps in globulation 2 is to implement themes, rather than just realistic looking shapes. In age of mythology, for example, you would play on a set of random map scripts which would generate their random map based on a set of constraints. The various maps would be themed, you ould have things liek gold rush, highland, king of the hill, water way, islands, etc.
I was figuring this was possible in the language we embedded when I talked about using the embedded language for random map generation. A constraint based random map generation would allow map makers he ability to make a map, but also, each time its played, it would be somewhat different. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
