i made them torodial.
u can find some examples here:
http://home.mnet-online.de/LeoWandersleb/examplemaps.tar.gz
randomtweaked.map is the first test with varieing smoothnes
on one map.
> If you use wrap-safe accessors for all your operations,
any noise-based
> map should be toroidal? Perhaps I missed some key thing.
thing is, this is no uncorrelated noise that's smoothed
afterwards. i have a noisefunktion that looks like that:
float pn.noise(float, float)
once initialized it always returns the same value for the
same coordinates.
all changed/added files attached here as i will not comit them.
perhaps someone knows what causes randommapgeneration to
fail and bring one back to the new-map screen without any
message?
greetings, leo
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