i made them torodial.
u can find some examples here:
http://home.mnet-online.de/LeoWandersleb/examplemaps.tar.gz
randomtweaked.map is the first test with varieing smoothnes on one map.

> If you use wrap-safe accessors for all your operations, any noise-based
> map should be toroidal? Perhaps I missed some key thing.

thing is, this is no uncorrelated noise that's smoothed afterwards. i have a noisefunktion that looks like that:
float pn.noise(float, float)
once initialized it always returns the same value for the same coordinates.

all changed/added files attached here as i will not comit them.

perhaps someone knows what causes randommapgeneration to fail and bring one back to the new-map screen without any message?

greetings, leo


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