Hello, who did add this comment into
Building *Team::findNearestFood(Unit *unit)

I don't know where it's wrong, but it is mean to act this way. If you don't turn
on food vision, then you can't convert units. Anyone want another behaviour ?

Nuage


if (!concurency)
        return NULL;//This is bad, bad, bad. It means that if you have no 
opponents
with Inn View on,
        //your units CANNOT be converted --- even if an enemy inn is in normal 
view range.
        //Later in the code, this turns out to mean that no team can convert 
any units
without
        //both being your enemy and turning on Inn View. This is inconsistent 
with the
current
        //documentation and with the meaning of 'inn view'. It's a convenient 
way to do
things,
        //but should be done away with sometime.


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