hi
i said i would commit befor jan. 10th. so far it is a
rewrite for random map but i wanted to implement a more
powerful alternative mapgenerator and got stuck a bit with
all the widgethandling. i redid the sand/water/gras ratio
regulators so they always sum up to be 100.
if you want to help with it i can commit it and you have a
look at it. or i mail it.
greetings, leo
p.s.: a first taste of how it works so far are the maps in
this zip-file:
http://home.mnet-online.de/LeoWandersleb/examplemaps.tar.gz
placeing ressources is still TODO. placeing units/buildings
is what i would leave to the map designer as long as it is
not intended for direct netplay.
Stéphane Magnenat wrote:
Hi,
Recently, someone did a new map random generator. Is it an additional
generation method or a rewrite of an existing one? Is there any patch I could
apply before next alpha?
Steph
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