hi

i said i would commit befor jan. 10th. so far it is a rewrite for random map but i wanted to implement a more powerful alternative mapgenerator and got stuck a bit with all the widgethandling. i redid the sand/water/gras ratio regulators so they always sum up to be 100. if you want to help with it i can commit it and you have a look at it. or i mail it.

greetings, leo

p.s.: a first taste of how it works so far are the maps in this zip-file: http://home.mnet-online.de/LeoWandersleb/examplemaps.tar.gz placeing ressources is still TODO. placeing units/buildings is what i would leave to the map designer as long as it is not intended for direct netplay.

Stéphane Magnenat wrote:
Hi,

Recently, someone did a new map random generator. Is it an additional generation method or a rewrite of an existing one? Is there any patch I could apply before next alpha?

Steph



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