On 1/7/06, Nuage <[EMAIL PROTECTED]> wrote: > > Thats a very cruel understanding of a game, making it if you make a > > mistake then you lose will make the game very unpopular, i especially > > hate such games. Recovery from a mistake is crucial to making a game > > fun, not just making it challenging. The final goal is to make the > > game fun, remember, and having it so that you lose just after a single > > mistake, every time, is not fun. > > Well, into the perfect game, what will make the difference between the looser > and the winner? > 1 - Chance > 2 - Mistakes > 3 - Strategical choices > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
Mistakes yes, but only one single mistake, no. In our current system, making one single mistake with fruits means your dead, and a variety of other, simpler mistakes put you at a very rgeat disadvantage. A whole game shouldn't defined by one mistake. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
