On 1/9/06, Kyle Lutze <[EMAIL PROTECTED]> wrote: > Bradley Arsenault wrote: > > On 1/8/06, Kyle Lutze <[EMAIL PROTECTED]> wrote: > > > >>� wrote: > >> > >>>I'm sure I got massive impact with this title. > >>> > >>>Just remember unit can only be converted if they can go to fruits. So you > >>>can > >>>always make some base fully inside walls or on islands with non swimming > >>>units and win with prestige ;-) > >>> > >>>I agree, that's not that much realistic... > >>> > >>>Steph > >>> > >> > >>honestly, with the explorers availible now, I think prestige should be > >>removed. > >> > >>just my .02 > >> > >>Kyle > >> > > > > > > Prestige should not be removed at all, it is a very difficult way to > > achieve a win, and requires percise management over a long period of > > time. Prestige can be used to win when your enemy, even though they > > may have overwhelming forces, is not able to attack a particular > > location or point in time. > > > > Yeah, but when maps are made properly, such as nuage's map, it's not > actually all that hard to hit that number before anybody can attack, > which he has prooven multiple times. It's a cheezy way to win, IMO. > > Kyle > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
Not to be mean, but if he could actually reach 16 level 3 inns and you still couln't attack one of them, you've got some bad strategy ....
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