El Mar 10 Ene 2006 06:30, Stéphane Magnenat escribió: > Fernando J. Rodríguez (Herr Groucho) wrote: > > What about adding sound events triggered when a building or unit > > is selected (different sounds depending on the state of the > > building or unit selected), when GUI elements are used, when > > units do something (harvesting, attacks, magic attacks, etc.), > > when buildings do something (defense tower shooting a stone, > > upgrades, destructions, etc.)? > > > > It would add some ambieance to the game... > > Well, some years ago we decided against adding sound because the > music is already action dependant, and so sound would tend to > disturb it/make noise. Now if someone produces clean, nice and > proper sound, this can be reconsidered.
I think I'm going to see what it takes to implement sound events through que game, and let somebody else create some nice sound events. Any hint on where to start looking at? -- Herr Groucho ID Jabber: [EMAIL PROTECTED] Señal distintiva: LU5MJR - 144,550 MHz FM. Clave pública GPG: hkp://pks.lugmen.org.ar Fingerprint GPG: B7BD 0FC7 D9A2 66F3 4EFC 45EE 7DE2 3932 597B 6354 _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
