On Sunday 15 January 2006 12:29, Kyle Lutze wrote: > ok, another one that's been bugging some new people when they come and > try to play multiplayer is that SDL video takes up all the processing > power of the computer and makes multiplayer games unplayable. So, here's > my suggestion, but in an if statement that will deny multiplayer access > (and give the reason) if they have SDL chosen for video.
-1 There are many setups where DRI is either not available, not stable, or simply not yet configrued, but SDL at a low resolution is still fast enough to be playable. (Or even plenty fast; on my AMD64 3000, 1024x764 SDL stays within 100%.) MWM _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
