> I'm not sure what a "shifted int" is, could you explain it to me?
For instance you use a Uint32 and say the highest 16 bits is the actual integer
value, and the 16 lower bits are the fixed decimal values.
withFloat(a, b)
{
float sum = 0;
sum += (a / b);
}
withFixed(a, b)
{
Uint32 sum = 0;
sum += ((a << 16) / b);
}
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