On Monday 23 January 2006 9:48 pm, Bradley Arsenault wrote: > On 1/23/06, Matthew Marshall <[EMAIL PROTECTED]> wrote: > > On Sunday 22 January 2006 23:58, Bradley Arsenault wrote: > > [snip description of game] > > > > Hmm... You know, it would kindof be nice to have a replay function :D > > Perhaps at 5x the speed and zoomed out to see the entire map. (Of > > course, not until after 1.0...) > > > > > It should allow a variablility in strategy, yes, but really, cheap > > > tricks are just annoying, especially when there is nothing you can do > > > but launch a full blown attack to counter them, > > > > I think this is largely a matter of opinion. Anyway, _most_ maps don't > > allow for something like this. And, it's pretty simple to modify a map > > to make the stone separator wider. > > > > > Another cheap trick is described in another thread, and imo that would > > > be trully annoying, its an instant win. > > > > I can't imagine anyone doing this, (at least more than once for kicks.) > > If someone wants to play glob2, they will probably want a 'full' game. I > > don't see it as much of a problem. > > > > > I'm just saying that towers should not be able to shoot over > > > resources, IE it can only attack units that could attack it back > > > without having to walk out of its firing range (except for other > > > buildings like walls which would be destroyed). You can't clear away > > > stone and gain access to his towers to blow them, you need to go all > > > the way around, and into his base, which is bassically a full blown > > > attack if you want to get all the way through. > > > > I think this would feel like an artificial restriction. Towers protected > > by resources is just a strategical position. > > But for stone in particular, unlike any other strategic position, > theres nothing you can do about it, you can't clear the stone away > like wood or bash through it like walls, its just there, the > infalamous wall, hurting you.
And that was a bad thing? You see, that isn't a gameplay issue... it's a map issue. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
