I don't consider this a bug. in order to expand wheat into a forest i
checkerboard the forest and place a clear-all-but-wheat-flag.
Nevertheless i would prefere to have the behavior as you want it (as it
makes sense. forbidden is forbidden. maybe panic (injured/hungry) should
make globs ignore this. but not a regular job) plus a farming-area (that is
a clear-all-but-wheat-area plus checkerboard-dont-harvest-area)

> --- Ursprüngliche Nachricht ---
> Von: Kyle Lutze <[EMAIL PROTECTED]>
> An: Globulation2 development mailing list <[email protected]>
> Betreff: [glob2-devel] overlapping flags bug
> Datum: Sun, 12 Feb 2006 19:42:14 -0800
> 
> I remember reporting this bug a long time ago, but it never got fixed. 
> Basically, put down a big red area (no go zone) over a bunch of 
> resources, then put a clearing flag on top of it, watch the units ignore 
> the red area.
> 
> The reason why this is annoying is because I had the checkered flag bit 
> up to make sure wheat kept growing, but needed to clear a path to the 
> water for algae. instead, it cleared a huge section out completely, 
> which took forever to grow back.
> 
> Kyle
> 
> 
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> 


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