I don't consider this a bug. in order to expand wheat into a forest i checkerboard the forest and place a clear-all-but-wheat-flag. Nevertheless i would prefere to have the behavior as you want it (as it makes sense. forbidden is forbidden. maybe panic (injured/hungry) should make globs ignore this. but not a regular job) plus a farming-area (that is a clear-all-but-wheat-area plus checkerboard-dont-harvest-area)
> --- Ursprüngliche Nachricht --- > Von: Kyle Lutze <[EMAIL PROTECTED]> > An: Globulation2 development mailing list <[email protected]> > Betreff: [glob2-devel] overlapping flags bug > Datum: Sun, 12 Feb 2006 19:42:14 -0800 > > I remember reporting this bug a long time ago, but it never got fixed. > Basically, put down a big red area (no go zone) over a bunch of > resources, then put a clearing flag on top of it, watch the units ignore > the red area. > > The reason why this is annoying is because I had the checkered flag bit > up to make sure wheat kept growing, but needed to clear a path to the > water for algae. instead, it cleared a huge section out completely, > which took forever to grow back. > > Kyle > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
