The map editor is entirely broken right now, due to the code changes in SGSL. The initial bug was that it crashed everytime is saved. After fixing that, I went on to try and load a game created with the most recent map editor, which also crashes. This one I can't figure out, it has to do with GAGCore::BinaryInputStream::readText, full gdb backtrace as follows. This was happenning while i was testing another prospective bug.
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