On Sat 25 Feb 2006 08:02, Stéphane Magnenat wrote: > I also think there is no > use to link glob2 to any humanity. But I also like this story, it is quite > fun and its mix of Starcraft, Hyperion and real world politics makes it > funny. Nevertheless, as funny as it can be, it does not fit glob2's > universe ambiance.
Personally, I like how glob2's background story already is: absent. There is no explanation for why the trees are pink, how anyone could call those circles 'wheat', or even what the globules, in fact, /are/. This is all left up to the player. The player is free to explain (or not explain) these phenomenons with their own imaginations. One player sees it as another dimension. Another sees it as some alien lifeform. Or, perhaps a scientific experiment. Or even bubblegum overrunning a candy store. Or perhaps the player simply accepts that it is, and thinks no more of it. To me, glob2 has an entirely different feeling than any other game, and I think this is why. I am able to interpret what I am seeing how _I_ want to do so. I'm not restricted to the view of someone else. (however entertaining they may be.) Glob2 seems to have a certain sense of 'wonder' around it. Provide 'official' answers to the questions, and you remove the wonder. I think this is why Slann's story doesn't "fit glob2's universe ambiance." I think this is why no story ever will. Although, I do realise that this makes it incredibly difficult to make a campain :D Just my 2 cents... MWM _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
