On Friday 10 March 2006 13:05, Kai Antweiler wrote:
> > There is reasons, although not good ones. Adding more fruit had been
> > indefinitely delayed due to :
> > - lack of fruit graphisms and names
> > - risk of too powerfull conversion strategy (wrong argument, map
> > designer may rescrict number of fruit)
>
> We could introduce a new feature that counters conversion strategies.

The point of conversion stategy is precisely to counter the "smash-it-all" 
strategy. I am not certain that we want to counter-counter things ad 
aeternam, and I am quite positive that we do not want yet another 
extermination game.

> If workers would be able to feed warriors the warriors would not get
> hungry and therefore won't be converted.
> This could be controlled through - let's say - market places.

It is already controlled by Inns. 

> I also thought of a new worker type that is slow and can do nothing
> but look after the supply.  On the other hand it cannot be converted
> and is the only unit that can supply other units.

This would be a very massive change in the engine, I doubt that it would be 
concievable in the immediate future. 

-- 
Emmanuel Eckard
Ingénieur Physicien de l'École Polytechnique de Lausanne
Laboratoire d'Intelligence Artificielle, EPFL
LIA/IC 1014 Ecublens, Suisse
+41 21 693 66 97

Attachment: pgp0jewccFYJ4.pgp
Description: PGP signature

_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to