Stéphane Magnenat wrote:
> Thanks, but the world dump of one player is not sufficient. What we specially 
> need is the content of .glob2/logs/ of all players at the moment of desync. 
> Especially the *Checksum*.log which contain the dump which lead to the desync 
> and the *Net*.log which contain info about the network.
> 
> By the way, I'm not sure to understand, after you were dropped, the game 
> still 
> desynced for everyone ?
> 
> Please do not send huge files to the ml, put on a web site instead. If you 
> have no web space, tell us and we can find a solution.
> 
> Thanks for helping on debugging.
> 
> Nuage, it would be nice if you could test with them in network, thx.

Yes I have tested it, thx alllllot.

> 
> Have a nice day,
> 
> Steph
> 
> 
> _______________________________________________
> glob2-devel mailing list
> [email protected]
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
> 



_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to