Stéphane Magnenat wrote: > Thanks, but the world dump of one player is not sufficient. What we specially > need is the content of .glob2/logs/ of all players at the moment of desync. > Especially the *Checksum*.log which contain the dump which lead to the desync > and the *Net*.log which contain info about the network. > > By the way, I'm not sure to understand, after you were dropped, the game > still > desynced for everyone ? > > Please do not send huge files to the ml, put on a web site instead. If you > have no web space, tell us and we can find a solution. > > Thanks for helping on debugging. > > Nuage, it would be nice if you could test with them in network, thx.
Yes I have tested it, thx alllllot. > > Have a nice day, > > Steph > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
