hi guys
i see a problem in pathfinding that i don't see any solution
to within the capabilities of gradient maps. if a glob wants
to put corn into some swarm it runs to the closest corn and
then to the swarm rather than to the corn that minimizes the
way start-corn-swarm.
Who has a conceptual approach to this problem? I'll keep
thinking it over and ll let u know if i have a good idea on it.
Greetings, Leo Wandersleb
P.S.: Little Example:
Even wors when the [G]lob has to do the job many times and
does it bad again and again like in this situation:
[C]orn, [H]ospital, [I]nn
C
C
CHHG
CHH
CII
CII
Cx
C
G runs around H again and again rather than sitting at x and
handing in the C.
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