hi guys

i see a problem in pathfinding that i don't see any solution to within the capabilities of gradient maps. if a glob wants to put corn into some swarm it runs to the closest corn and then to the swarm rather than to the corn that minimizes the way start-corn-swarm. Who has a conceptual approach to this problem? I'll keep thinking it over and ll let u know if i have a good idea on it.

Greetings, Leo Wandersleb

P.S.: Little Example:
Even wors when the [G]lob has to do the job many times and does it bad again and again like in this situation:
[C]orn, [H]ospital, [I]nn

C
C
CHHG
CHH
CII
CII
Cx
C

G runs around H again and again rather than sitting at x and handing in the C.


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