Hi,

I've cleaned up IRC.,h/.cpp and GUITextInput.h/.cpp in order to use 
std::string. I've also removed some potential buffer overflow related to 
strings.

In order to keep track of things, I've setup a new convention: I put a:
// STATUS programmer_name date : comment
in order to keep track of classes I've reviewed.

Just a note: I did not removed the autodoc comments in GUITextInput but rather 
put them in the cpp file, so that the .h is very readable and is autodoc is 
complete.

Now the *good news* :

******************
*Critters are here*
******************

;-)

Glob2 now supports unit skinning and hungryness settings.
In map edit, when no tool is selected (right-click to unselect tools), 
left-click on a unit. A unit parameter editor appears. Skin name can be 
choosen for this unit as well as its hungryness. A zero hungryness unit will 
never eat. The skins must be defined in data/unitsSkins.txt before any usage.

So, now, nothing prevents you to make really nice campaigns.

Steph


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