Hi, I've cleaned up IRC.,h/.cpp and GUITextInput.h/.cpp in order to use std::string. I've also removed some potential buffer overflow related to strings.
In order to keep track of things, I've setup a new convention: I put a: // STATUS programmer_name date : comment in order to keep track of classes I've reviewed. Just a note: I did not removed the autodoc comments in GUITextInput but rather put them in the cpp file, so that the .h is very readable and is autodoc is complete. Now the *good news* : ****************** *Critters are here* ****************** ;-) Glob2 now supports unit skinning and hungryness settings. In map edit, when no tool is selected (right-click to unselect tools), left-click on a unit. A unit parameter editor appears. Skin name can be choosen for this unit as well as its hungryness. A zero hungryness unit will never eat. The skins must be defined in data/unitsSkins.txt before any usage. So, now, nothing prevents you to make really nice campaigns. Steph _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
