On 3/16/06, Stéphane Magnenat <[EMAIL PROTECTED]> wrote:
> What do you mean exactly by stateless ? If that is that the language has no
> runtime information, that's not true. It has program counter, jump table, and
> map area that are thread states.

You can't store information. The script has no way of storing data for
later use. No variables. The entire engine relies on in-game
variables, thus making it stateless.


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