On 3/16/06, Stéphane Magnenat <[EMAIL PROTECTED]> wrote: > What do you mean exactly by stateless ? If that is that the language has no > runtime information, that's not true. It has program counter, jump table, and > map area that are thread states.
You can't store information. The script has no way of storing data for later use. No variables. The entire engine relies on in-game variables, thus making it stateless. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
