Hey, I really like these ideas! In order to remember it, could you fill an entry in the bug tracker, with severity as "wishlist", thank you. NCT and I discussed today that those kind of idea get sometimes lost, because we have no track of it.
Nuage Kai Antweiler wrote: > Hi, > > I'd like to propose three mods, which might be easy to implement: > (the second at least) > > > 1. Timed Glob2: > Since I can't spend hours and hours playing glob2, I would like a > timer that could be set before the game. It should be visible during > the game. When it's down to zero. The player who's done best wins. > What this "best" means I don't know by now. > But I like the idea of winning by outperforming the opponent better > than exterminating it. Attacks might be more strategic - to put the > opponent behind. (Think lemmings!) > > The important part would be that I can control the time I will spend. > And therefore play more often. > > > > 2. Swamp: > > Each time a glob (maybe just worker) leaves a nonwater field, the > field has a chance to be changed to sand (or if it is sand already - > to water). > Thereby the importance of resource management would increase. Also > swarms become useless after a time and you would constantly be forced > to adapt your cities. As time increases, racetracks decrease in > usefulness an swimming pools become vital. So there is another change > in strategy that has to be made throughout a game. > > And the most important thing: > I think it fits well into the glob2 atmosphere, and could be easily > implemented. > > > > 3. Changing water level: > > This could be a worms-like rising water that increases till the map is > flooded. Buildings that are on a field which turns to water are > destroyed including all globs inside. > > Or tides: Water just propagates a bit or withdraws - > depending on which tide is right now. > > Or water withdraws constantly. Might increase the atmosphere on > law resource maps. > Swimming pools become useless by and by. > _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
