-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Cyrille Dunant wrote: > On Sunday 26 March 2006 01:31, Kyle Lutze wrote: >> � wrote: >>> Hi everyone, >>> >>> We have understood that most people want a priority system for buildings >>> construction. We might implement this when we (Nuage and I) get some >>> time. Please summary how you want the system to work. >>> >>> Thanks, >>> >>> Steph >> automatically. >> order: >> 1. inns >> 2. swarms >> 3. cannons and walls >> 4. schools >> 5. barracks, tracks, pools >> 6. markets >> >> I think this would be the easiest to keep from micromanagement. > > No, I think the order should be defined be the player, otherwise why would he > even give the orders ? > > Is I plant an inn, a race track, then a swimming pool then a school, this is > the order in which I want them built. > > Else, you could have a priority bar, distinct from the units bar. > > And units should not idle. Not if there is available potential work (filling > inns, building stuff) >
at the beginning of most games I plan out the whole base, laying the ground work for everything. now, if I put down only two inns in the beginning, but then put the rest down after I put down the tracks and pools, I don't want them to all starve to death trying to do the pools and tracks before the other inns Kyle -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.2.2-ecc0.1.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFEJzQPVFIipMnXxfYRAt9IAJoDY6J8syy/TXb5/9przoaNaAzJfQCggrYj 1sAQ8omxK0nr2mFAaIzmowo= =+nRP -----END PGP SIGNATURE----- _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
