> Over the static optimization, we can use the dynamical optimization. It's a > really cool idea: > 1- For some time, you try each gradient computation system. Doing so you > collect > speed measurement, in order to find out which is the fastest one, given the > type > of gradient.
How do you intend to measure the speed? I thought we had a hard time to do this even manually. Always using the same saved game, 60s, no mouse movement, no other programs running and doing things twice because of the cache. > 2- After some time, you only use the fastest gradient. > 3- Optionally you can retry another measurement time. > This way, the gradient computation way will automatically adapt to the CPU and > map. I have put the structure so it's ready for such an use. I'll maybe try a > few things with it another day. I like the idea. -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
