On 4/21/06, Sébastien <[EMAIL PROTECTED]> wrote: > The more I'm working on the tooltip system, the more I'm wondering if libGAG > hasn't some design problems. > Bradley told me he was refactoring the game to use only widgets, so maybe it's > the moment to look closer at the widget library : > We've a class Button (indirectly) derived from RectangularWidget. However, if > you look at the ingame menu (wich is not in the Widget format for now), there > are circular buttons. Shouldn't we separate the shape and the function (for > exemple, we could pass the shape to the Widget's constructor) ? > Tell me if this is a good thing to investigate in order to have a more generic > handling of widgets... > > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
There are many problems to address with the system ... however, we are trying to hold off an entire game makeover untill after the 1.0 release. Personally, I think the goals of 1.0 would be more realizable if we did a code makeover now, but redoing the entire system will take a while, longer than most people seem to want to compromise for 1.0. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
