> I can't work on the project. Although I've tried very hard to be > productive, and I tried to stop being pessissmistic, and it sort of > blew up in my face, I had to ask several questions to nct on the map > rewrite, i got barely a ninth of the way in and got lost.
Does indeed not sound like fun. > Then you guys mention that we shouldn't use boost, and, in particular, > everyone agrees dependancies are bad. This doesn't make me happy, Well, I believe it was 4 against 2 on this, and most didn't care. Taken into account that Steph what's to keep boost we were at least even on that point. > maybe if we used a few dependancies our code would be cleaner, easier, > and more productive. Very likely. > Maybe if we had used existing alternatives to the streams, widgets, > and SGSL libraries maybe the project would be simpler. The libraries, > atleast (if we didn't pick the worst of possibilities), would be > documented, tested, debugged, etc.. That way I could be productive, > and, because so little time was spent doing streams, widgets, and > SGSL, glob2 as a whole would be more complete as well. > > I feel quite bad about myself that I can't understand most of the > code, its rather complex, undocumented, and very hackish in feel (as > in hack fixes), but nevertheless its code, and i should be able to > read it. Don't underestimate complexity. The easiest things become impossible, if you increase complexity enough. If you try hard enough you can write code the Knuth won't understand. > I apologize for my flaming. I aplogize for arguing, and any > intentional or un-intentional insults made at various developers of > the game, and whatever else you guys think I've done wrong. -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
