On Wed 05 Jul 2006 16:43, Bradley Arsenault wrote: > On 7/5/06, Matthew Marshall <[EMAIL PROTECTED]> wrote: > > If it was up to me I wouldn't have a problem with depending on boost. > > (But then again, if it was up to me I would start rewriting glob2 in > > python :P ) > > > > MWM > > I have to dis agree with the python bit, many components of glob2 are > starved for speed, mainly all of the gradient computations.
... that's probably why the decision making isn't up to me! I was mainly pointing out that I focus much more on programmer's convenience instead of speed/being light on dependencies. And, were I actually serious about a glob2 clone in python, components such as the gradients would do well staying in C++. (I actually have thought about doing it once or twice, mainly to experiment with different gameplay ideas, but I have way to many projects the way it is.) _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
