On Wed 05 Jul 2006 16:43, Bradley Arsenault wrote:
> On 7/5/06, Matthew Marshall <[EMAIL PROTECTED]> wrote:
> > If it was up to me I wouldn't have a problem with depending on boost.
> > (But then again, if it was up to me I would start rewriting glob2 in
> > python :P )
> >
> > MWM
>
> I have to dis agree with the python bit, many components of glob2 are
> starved for speed, mainly all of the gradient computations. 

... that's probably why the decision making isn't up to me!  I was mainly 
pointing out that I focus much more on programmer's convenience instead of 
speed/being light on dependencies.

And, were I actually serious about a glob2 clone in python, components such as 
the gradients would do well staying in C++.

(I actually have thought about doing it once or twice, mainly to experiment 
with different gameplay ideas, but I have way to many projects the way it 
is.)


_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to