After I'm done with Echo, I'm making plans to do a new campaign for the next release. However, to do this, I'm gonna need a storyline to follow. There isn't much in the wiki about this, so I decided to get everyone on the mailing list to pitch in a few ideas. As well, If we want a "serious" campaign system, we should modify the Campaign screen to keep you from accessing maps you haven't yet unlocked. The Campaign screen should also show your progress, it should look less like a Map Selection screen and more like a Campaign screen from traditional Strategy games.
As well, my new Echo AI system provides a convienient way to make customized AI's for each campaign. This would be better done if we embedded a scripting language into glob2. Also, it may be better to have the tutorial lead into the campaign, in which Mission 1 could be easily substituted for the tutorial. Also, the player should be able to choose his name and globule color/ Well, heres my campaign idea, following up from my "Glob2 Background Story" on http://globulation2.org/wiki/Universe_Background: Mission 1) Your a newly devided hive with a name as your choosing. Your on a small, lifeless Island, being mercilessly hunted by a much larger hive within the vacinity. For some reason, however, they have stopped for a day. This is your time to retaliate! --Easy, no upgrades, enemy attacks with level 1 warriors every so often Mission 2) Having succesfully secured your land, you've stopped getting massacred, for now. So you decide to expand your regions, attempting to take control of another area. The devilish red globules are at front! --Easy, no upgrades, enemy keeps warriors at entrance to base, retaliates after attacks Mission 3) Your globule empire is expanding! You've decided to take a different approach to eliminating the next target. Their units are very strong, you are no match for them. So, instead, you decide to convert them to your own team, instead of killing them! --Easy, no upgrades, enemy doesn't collect fruit and doesn't attack, units can't be killed, only convertted Mission 4) You are suddenly threatened by the red globules! Apparrently, the settlement you had destroyed was only part of their overall empire, and now they are angry at you! Your now allowed to upgrade buildings. --Medium, no level 3 upgrades, same map as Mission 1, enemy often attacks with level 2 warriors, enemy is well established Mission 5) Having thwarted off the red globules once again, you decide to destroy their empire once and for all! You plan to hit them where it hurts! --Medium, no level 3 upgrades, enemy defends, enemy is well established, enemy attacks periodically with large, low-level armies Mission 6) Your well on your way to becoming a world super power. Having conquered the vicous red empire, you've sent a powerfull message to other hives. So, once again, your moving into a new area. However, the local globules seemed to have allied against you! --Medium, no level 3 upgrades, enemies allied, large map, enemies often attack at the same time. Mission 7) Your dominance is almost unmatched. Enemies are begginning to become warry of you. During your expansion, you encountered an odd sort of enemy, and while trying to capture it, your warriors all converted! This enemy will be no piece of cake to crack ---Hard, all upgrades allowed, enemy has superior fruits and is well established, enemy never attacks, enemy defends with many warriors. Mission 8) Getting over the challenges ahead won't be easy. Alas, you are once again threatened at your core! This time, the enemy has come with large armies and wants you DEAD! --Hard, all upgrades allowed, enemy has superior fruits and is well established, enemy attacks often Mission 9) You are confronted by a group of rebels. They demand your immeddiatte stop of any sort of conquering action. You send them off, but to your surprise, they where more than just a few! ---Very hard, all upgrades allowed, several enemies, enemies attempt to take over land, enemies grow quickly and attack often, you are well established I know allot of what my campaign tries to do is allot of work, which is why, should I try to make it, I'll need the cooperation of nct to help me to a couple of things (such as units can't be killed, only convertted), which I wouldn't know how to do otherwise. We really have to get everyone together for this next release, fix all the bugs, instead of letting glob2 get old and dusty with few improvements. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
