what about making it modular for testing the differences? network.cpp, and network.cpp actually handles the packet transfers so it can be either tcp or udp at the change of a variable. all other files just say "send this information to player x"
since I'm not too into packets yet I don't know how hard that would be though Kyle _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
