I'm investigating a long line of incomplete code having to do with
random map generation. Apparrently, when you generate a random map,
large amounts of code are wrapped arround re-generating it every time
you use the map. While in theory this is nice, in reality it would be
slow and not really usefull except to save a couple hundred k of
harddrive space. Anyway, all of this code is incomplete, and I'm going
to remove as much of it as I can find. It makes changing a randomly
generated map broken, I have to manually (and very hackishly) remove
the random-generator tag when the map editor saves the map.

If anyone is activly working on this code, reply now. Else, I'll be
removing this functionality within a day.

--
Start and finish, Bradley Arsenault


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