Different Swarms can have different settings. We could switch to global settings.
*agree*
Where you can adjust how your population should look like: procentage of workers, explorers and warriors and their levels in the different skills.
why that?
And the total numbers of units.
great. put it in the top row as a 3rd number per kind of unit. and here can be automatism as well. demand of workers could default to the count of jobs.
Maybe even how many workers an Inn should offer a job depending on its level of stored food.
If we understand it, this should be taken from the player completely.
How many workers should go to a clearing flag ...
no global setting. that depends on factors as * clearing attack? * permanent installation to keep a passage free? * low priority task to enable a later building upgrade?
Together with useful defaults and an option to load/save settings the will cut micromanage down.
:/ load settings? that does not sound like a game.
Imagine you'll be surprised by an attack of your enemy. Just load your emergency setting and focus on coordinating your defence.
well load a set of parameters sounds too abstract. but it would be intuitive to be able to pull up the targetted count of warriors and pull down the targeted workers/explorers. Oh! I sometimes have the impression that warriors are prioritized over workers when it comes to feeding them. we could implement to use those global target counts to even let the one or the other starve in favor of the more prioritized.
Maybe a switch in lokal buildings to change (only) this building back to stupid behaviour - in case you want to put Swarms near your enemy to produce mass warriors.
no switch. the ratio bars are just fine as is. just that they become balance bars (-10 to 10) rather than absolute number bars (0 to 10) with the efect that they normally produce according to global demands but if they are pulld away from 0 they change production rates accordingly. so ratios are goblalWorkers+localWorkers:globalWarriors+localWarriors:globalExplorers+localExplorers. If global settings range from 0 to 10 and locals from -10 to 10 you would effectively be able to stop production of any type locally (10-10=0) and thus be able to have swarms for special purpose.
One setting about how hard the computer will try to meet your demands would be useful. Normally, there is no need to have a glob travel around the world for a job. But sometimes this might me useful.
that's a long time unsolved problem, but i had the impressions that tasks get fulfilled much better in 21 than in 19. we could think of ways to bring in a task priority that rises over time if it makes no progress. leo wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
