> Why not just add a wall upgrade that can attack explorers ? I'd prefer barracks or defence towers for air attack. If alternate upgrades are too repellent, we could create a new building: an air attacking tower.
But could someone explain to me why alternate upgrades are bad. I thought that everyone was in favor of it and only discuss the details? ps: I occasionally bring up the topic of time. We could implement day/night cycle and make explorer attacks possible only at days. Together with changing day/night ratios along the seasons, this would reduce explorer armies to weak food consuming divisions - if not played right. If you see your opponent building up explorers. Try to survive till dusk and go offensive at night. -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
