Might want to tweak the initial tower range then but it would make high level towers worthwhile. I still think there should be some sort of anti-air unit that gets clobbered by warriors though.
On Fri, 2006-08-18 at 05:06 -0400, Eli wrote: > You should be able to make a perimeter using towers. > > (Also, how about making turret range increase by 2/level instead of > 1/level?) > > Leo Wandersleb wrote: > > i just had two great games against ion_bidon (the first one was maybe > > the best game of glob2 i ever played) and i can tell you turrets are > > still no counter for explorers. > > > > they have to be placed so dense on a village that you have virtually > > nothing else in it. i suggest to drastically rise range of air attacks > > (at least double it) and maybe but not neccesarily reduce damage. > > > > night, leo wandersleb alias giszmo > > > > _______________________________________________ > > glob2-devel mailing list > > [email protected] > > http://lists.nongnu.org/mailman/listinfo/glob2-devel > > > > > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel -- don't be afraid to attack the giants just because some people insist on believing in windmills. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
