Today we played and ran into desyncs after 20s of playing. After first blaming the Windows Version for it I did some testing with 2 instances of glob2 on my machine:
If the default unit counts differ on the two instances world desyncs as soon as a flag is set. Greetings, Leo Wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
