Hi List As we have "no micromanagement" as a paradigm in this game i suggest to think of ways to make the town look busier by designing new tasks that are implied by more general jobs.
The idea came when thinking about construction with paving area: you order a building and magically units not only run and get ressources but they also clear and pave the ground. Why not bring in other actions: free workers dance a conga line, globs that meet "talk and shake hands" from time to time eventually switching jobs or free workers repair buildings automatically by fetching the missing ressources without going to repair-mode. Warriors have tons of idle time. they could do training like pushups, training-fights, brawls with a crowd around, form pyramides play rugby, ... Depending on loss rates among explorers they could decide to team up. Uncontroled explorers don't live long in end games else. Apart from that i guess information rerieval is too important to let explorers do some funny other stuff. Greetings, Leo Wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
