The world desync bug has been fixed and uploaded onto CVS. Customized flag options are still in place and working correctly. I had too many problems trying to implement a GUI trick so I just updated the the OrderCreate system so now the initial amount of units assigned to the building/flag are sent in addition to the team, coordinates and type. This does add another 4 bytes of data for each create order placed however it is the fastest option short of removing the feature entirely. This does somewhat affect people working on the AI systems as anytime an OrderCreate is called it will need to have an extra variable for the initial amount of globs assigned to the creation. Since originally the number of units assigned was always one I have just assigned one to each OrderCreate within all the AI's. I have tested both network games and custom games vs. AI's and didn't run into any problems with the new fix so I believe everything is fine now.
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