Hi Donkyhotay Donkyhotay wrote: > The remember unit option DOES work but probably requires a bit of > explaining. When you start the game the buildings/flags initially use > the values defined in the unit settings. If remember unit is checkmarked > then the next time a building/flag is placed it will use the changed > value but only for that game.
That's how i expected it to work. Unfortunately it doesn't work on mousewheel! Don't we have a getter/setter here? it would make sense as this value can be changed by mousewhele, click and num+, num- and soon also via + and -. > One more thing, for > swarms/inns/towers that define not have default value for workers doing > 'upkeep' in addition to construction the number of units doing 'upkeep' > is determined at the time a player either places the building or pushes > the upgrade button (it's part of the OrderCreate and OrderConstruction > orders not any of the modify orders). For example say a player has a > lvl1 and a lvl2 inn. The default number of units doing upkeep on both is > 1 worker. If the player pushes upgrade on the level2 inn and then > afterwards while construction is going on changes the number of workers > on the first lvl2 inn to 3 workers. The new lvl2 inn will still only > have 1 worker. Now if the player had changed the number of workers to 2 > on the lvl2 inn and then had selected upgrade on the lvl1 inn then when > construction was done on the lvl2 inn 2 workers would begin filling the > inn with wheat. pardon? does that mean, that both upkeep workers are only set at the "construct/upgrade/repair"-event and not at "construct/upgrade/repair finished"? gues i can live with that although it should get a bug# with low priority. Leo Wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
