Personally I think steph is right. In general someone working on a project because they're paid to do so doesn't do nearly as well as someone working on it because they want to. Glob2 has had definite continual support since before I first discovered it (about a year or so ago). I think a bounty system would be nice but I don't see any way to realistically make it work.
On Fri, 2006-12-08 at 13:30 +0100, Stéphane Magnenat wrote: > It might be a solution, but I'm not sure it is the right one. A person payed > to implement stuff would probably have less vision than a full volunteer > (i.e. the risk is that this person would tend to add more micro-management > and war-units, because that's what play that have not think enough about the > game want). I neither like the idea of a publicity enabled web site. > > Glob2 was from the beginning a full volunteer project and I would prefer, if > it is possible, to keep it like that. That say, it's not my personal project > anymore so the community can have another opinion. > > Steph > -- Do not be afraid to joust a giant just because some people insist on believing in windmills. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
