I feel that we should release now. I've just commit the campaign code that I've been hiding for the past month and a half, and having done my own testing, I'm reassured of the stability of the campaign code. The only thing that needs to be done before we can release is the uploading of the campaign file for Joey Campaign. Its enclosed with this email and is put in the campaigns folder. Feel free to try it. I don't know how to access our file server.
nct, would you be as so kind? For now, we should stick with the Alpha naming system, atleast for this release. While I think the Alpha system is simple enough (since we reference the versions by their Alpha, not 0.8.21 or 0.8.15), it seems people want a simple version numbering system. Perhaps we can remove the 8, and do it just 0.21, 0.22, 0.23, etc... The first is our major, currently we haven't had a major, and the second is our minor. I still don't understand the 8. Seems rather pointless to me. I'm not sure who is the release manager anymore. If I'm still it and everyone is comfortable with releasing now, then I'll go ahead and do it. -- Really. I'm not lieing. Bradley Arsenault.
campaignName = "Joey Campaign";
playerName = "";
maps
{
mapNum = 7;
0
{
CampaignMap
{
mapName = "Joey mission 1";
mapFileName = "campaigns/Joey_mission_1.map";
isLocked = 0;
unlockedBy
{
size = 0;
}
}
}
1
{
CampaignMap
{
mapName = "Joey mission 2";
mapFileName = "campaigns/Joey_mission_2.map";
isLocked = 1;
unlockedBy
{
size = 1;
0
{
unlockedBy = "Joey mission 1";
}
}
}
}
2
{
CampaignMap
{
mapName = "Joey mission 3";
mapFileName = "campaigns/Joey_mission_3.map";
isLocked = 1;
unlockedBy
{
size = 1;
0
{
unlockedBy = "Joey mission 2";
}
}
}
}
3
{
CampaignMap
{
mapName = "Joey mission 4";
mapFileName = "campaigns/Joey_mission_4.map";
isLocked = 1;
unlockedBy
{
size = 1;
0
{
unlockedBy = "Joey mission 3";
}
}
}
}
4
{
CampaignMap
{
mapName = "Joey mission 5";
mapFileName = "campaigns/Joey_mission_5.map";
isLocked = 1;
unlockedBy
{
size = 1;
0
{
unlockedBy = "Joey mission 4";
}
}
}
}
5
{
CampaignMap
{
mapName = "Joey mission 6";
mapFileName = "campaigns/Joey_mission_6.map";
isLocked = 1;
unlockedBy
{
size = 1;
0
{
unlockedBy = "Joey mission 5";
}
}
}
}
6
{
CampaignMap
{
mapName = "Joey mission 7";
mapFileName = "campaigns/Joey_mission_7.map";
isLocked = 1;
unlockedBy
{
size = 1;
0
{
unlockedBy = "Joey mission 6";
}
}
}
}
}
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