Hi, Why is PerlinNoise.h in libgag/include? I understand it is required for clouds, but as the clouds drawing is abstracted the PerlinNoise.h could be only in libgag/src/?
I've got a look at drawCloudShadowGL, you are drawing triangles indeed so I do not understand the squarish effect. I was thinking about adding a bit of genericity in rendering maps of single color with varying alpha. We could have a drawing code that would abstract it so we could use it both for clouds and colored areas. What do you think? Have a nice day, Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
