Hi,

Why is PerlinNoise.h in libgag/include? I understand it is required for 
clouds, but as the clouds drawing is abstracted the PerlinNoise.h could be 
only in libgag/src/?

I've got a look at drawCloudShadowGL, you are drawing triangles indeed so I do 
not understand the squarish effect.

I was thinking about adding a bit of genericity in rendering maps of single 
color with varying alpha. We could have a drawing code that would abstract it 
so we could use it both for clouds and colored areas. What do you think?

Have a nice day,

Steph

-- 
http://nct.ysagoon.com


_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to