> - opengl auto detection! that would be so nice. The person I was playing > with had tons of lag because of sdl, but once I told him about the opengl > settings, he fixed his fedora setup and we had a blast. Lots of newbies don't > know about opengl and helping them decide would be nice.
I wouldn't set opengl automatically but tell the user to change if he did the wrong choice with some red text that he needn't aknowledge. Reason: if our detection detects wrong the user might end up having no screen at all. > did that checkSum error get fixed in cvs? we were having that issue quite > a bit, and my memory has been failing me a bit lately, I remember a > conversation about it but not the outcome. the bug is still in. i guess u didn't experience it anymore once your opponent switched to opengl. bradley wanted to do a net-code rewrite as far as i know. i will have tons of free time soon when i wanted to start new tasks on glob2 so maybe i will look into the net-rewrite, too. other important tasks in my eyes: -make the newbies aware of the auto-save-game. -experiment with markets, fountains and/or portals -discuss new units/unit-features. in my eyes explorers are too powerful globaly (someone discussed global vs. local power recently and i liked that very much). my vote concerning explorers would be to make them into dune2 style carry alls. I loved these ;) but before we gointo all this we should release a new version!!! greetings, leo wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
