I have summarized a basic list of pre-1.0 goals that I would like to achieve for the next release. Almost all of these are focused around making the game more engaging, pulling the player into the game.
http://globulation2.org/wiki/Release_Goals Our version 1.0 has to be ready to earn its title. All loose ends tied, bugs are fixed, settings are all meaningful, the game is well documented, the interface clean. I don't want to do any major gameplay changes like adding a building untill after 1.0. I think most of our game is done, we just need to get all of those little things put together to create the ultimate open source RTS. So for the next version or two, its these things that I think active developers should focus most on. The ideas are on a wiki so feel free to contribute. Right now glob2 feels like more of an aside game than an engaging experience, despite having all of the features of good games, we need to use them to there fullest potential. Make users aware and desiring more. -- Really. I'm not lieing. Bradley Arsenault. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
