> Allot of people seem to support the idea of doing a simple glob-22 and
> glob-23 style scheme.

No. It is glob2-22 .  The 2 in glob2 is part of why I like this so much.


> I'm in favor of one of the first two ideas. We are moving closer to a
> 1.0 release, and the number of major things that need to be written
> and/or rewritten is steadily decreasing.

Nobody is touchich the network code.
We are not getting closer to a stable release.


> Whatever we do, its been 4-5 months since our last release and allot
> of changes have taken place.

I think we missed the next ubuntu release.
So don't hasten too much.
If nobody wants add new features, I propose to freaze now
and begin one or two weeks of testing and fixing.
And release before or after easter - depending how well we get
along with testing.

If I'm wrong with the ubuntu release freeze, that would be a
good reason to do it faster.


ps: I found two new bugs in our "no X" option, that allows us to test
game speeds efficiently.
That is when you call glob2 like: "glob2 games/Auto_save.game 1000 1"
1. glob2 crashes.
2. games with numbers (like: A_big_pond_2) are not found.

I'll try to fix it this weekend.
It would be nice if someone could confirm/invalidate the bugs.
The official release works fine.
-- 
Kai Antweiler


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