> Allot of people seem to support the idea of doing a simple glob-22 and > glob-23 style scheme.
No. It is glob2-22 . The 2 in glob2 is part of why I like this so much. > I'm in favor of one of the first two ideas. We are moving closer to a > 1.0 release, and the number of major things that need to be written > and/or rewritten is steadily decreasing. Nobody is touchich the network code. We are not getting closer to a stable release. > Whatever we do, its been 4-5 months since our last release and allot > of changes have taken place. I think we missed the next ubuntu release. So don't hasten too much. If nobody wants add new features, I propose to freaze now and begin one or two weeks of testing and fixing. And release before or after easter - depending how well we get along with testing. If I'm wrong with the ubuntu release freeze, that would be a good reason to do it faster. ps: I found two new bugs in our "no X" option, that allows us to test game speeds efficiently. That is when you call glob2 like: "glob2 games/Auto_save.game 1000 1" 1. glob2 crashes. 2. games with numbers (like: A_big_pond_2) are not found. I'll try to fix it this weekend. It would be nice if someone could confirm/invalidate the bugs. The official release works fine. -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
