> I'm quite opposed to the idea of removing Player. While it may seem > like unesseccarry overhead, it was actually (in my opponion) a good > idea when it was designed. A clear seperation of the user/ai/net user > interface code and the actual Glob2 engine is a good, flexible design. > I think that Player doesn't suitably meet this requirement right now, > but it most certainly can if core classes are being reorginized. > > Team should be just Engine code, can be run without x and doesn't have > any gui stuff or the likes. Where as player is just interfacing code, > it runs between the user/ai/net user and the engine (including that > players Teaml). It doesn't directly deal with buildings, instead it > passes messages from the GUI, the net sockets, and AI's to the game > engine (Engine.cpp, Game.cpp).
I agree. Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
