On Saturday 07 April 2007, Raoul Verveer wrote: > Hi y'all! > > > There are some minor bugs / wishes I've encountered during translation > and testing of the game*: > > 1) When placing the attack flag, no warriors will come to the flag when > the width of the flag is set to less than two. > > 2) The button 'Campaign text' in the scripteditor cannot be translated. > At least, it didn't appear with the textshot feature and I couldn't find > a similar key in the english text file. > > 3) The campaign text cannot be translated. I don't think it will be too > difficult to implement a translation function and it will certainly > increase the consistancy of the game. I'm sorry, I'm not a coder > (although I'm learning :P). I would have done it myself if I could. ;) > > *Should I report these to the bugtracker?
I think so. > Then there are some improvements that can be made to the tutorial*: > > 4) In the tutorial you've been told twice to reduce the units assigned > to the Inn, just after it's been build. However, this is done by > default. Instead, perhaps a hint can be given that it is not necessary > to assign more than one unit to the Inn. yes. > 5) The tutorial talks about the orange trees and lets you question about > the usability of those orange trees. However, the tutorial doensn't > cover building markets to make use of these fruit resources. Wouldn't it > be a good idea to implement this in the tutorial, or should that be > covered in an advanced tutorial? I'm not sure if markets are working right now. > 6) In one occurance in the tutorial you're being ordered to build three > more Inns. The message will dissapear after hitting space. Then the > script will wait until the Inns are build. Wouldn't it be a good idea to > keep the initial message visible by removing the 'space' command in the > tutorial script? Another option would be to have an extra message 'Build > three Inns' that will stay visible after hitting space. yes. > 7) Perhaps it's a good idea to point the player to the number of > explorers and warriors instead of only workers. While playing the > tutorial many times, it happened more than once that my explorers were > destroyed before I was being ordered to place the explorer flag at the > enemy base. Considering this, I think it would be good to tell the > player to produce extra explorers when there are none while placing the > explorer flag. yes. > * Regarding these queries, I espacially address to the writers of the > tutorial (Ghislain Leveque, Stéphane Magnenat and Bradley Arsenault) and > it's translators (Manuel Soukup, Igor Támara and Hernan Quishpe), but of > course any one is encouraged to respond with their comments. Feel free to do the changes on the tutorial. I don't know if your previous changes have already been imported in cvs. Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
