> Currently, it looks at a (somewhat) circular region. This would > simply change to looking at the clearing cells it governs.
Btw: I think flags should be squares. * This would benefit your proposal, because you will have a better feeling what "radius" means in glob2. And you want the radius to have an effect on the cell selection. * Clearing flags as they are today, always cut out too much resources in the middle and to few at the ends. A square would be better. * Exploration flags: a 45 degree rotated square would allow explorers to cycle faster. But maybe circles look better. * War flags: I don't know. > How do the globs find their job right now? I don't know. > I am assuming they are given the destination gradient for the flag. > We just change that destination gradient to raise the clearing cells > the flag governs that happen to currently have clearable resources > on them, and we are done. Sounds good. I have encountered something called Building Gradient. But it didn't consume a lot of cpu. So if it does what it suggests there must be a trick - like recompute only every 10 seconds. -- Kai Antweiler _______________________________________________ glob2-devel mailing list [EMAIL PROTECTED] http://lists.nongnu.org/mailman/listinfo/glob2-devel
