> I'm quite happy that development in glob2 takes places. > I don't like the idea of focusing the development. > I don't have the impression that the current work is diffusing. > If someone believes that the perfect engine is a good thing and wants > to program it, I won't stop him. > If our users demand better campaings, we should put this on the todo > list and get the word out that we want some.
I don't say we should slow-down with the core engine. Yet Glob2 has a bad tradition of people rewriting the core engine alone, disconnected from the community, that leave afterwards. This leads to the next generation redoing the same thing. I don't want to refrain the motivation of anyone, but we should try to work on the game side too, to make the game lovely to contribute to. Some times ago, I added the ability to the old map edit to skin the units. The new map edit does not implement this possibility. This is frustrating. While this may look like a toy feature, but it allows for ambiance customization (the idea was to have wild animals in the solo campaign). Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
