The whole design of the system is centralized around the shared architecture of hosting between a client and the server. This means that if a person is capable of hosting a game, they can.
This shared architecture also means that if the YOG routing system does become a problem, it would be trivial to convert it to a system where a game redirects to the user hosting. This is in my design as it stands now, the only change would be to force it on every game, not just on games where the user allowed it. -- Really. I'm not lieing. Bradley Arsenault. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
