> It would be better if dragging off the edge with left mouse would move
> diagonally to the extent that the point the mouse went off the edge is
> not in the center of the edge of the viewport.  Right now you have to
> drag to the exact corner of the window (which is harder) before you
> get diagonal viewport motion.

i guess this is due to a view point mevement that ist integer rather than rational. i'd prefere to have rational scrolling to get smoother movement. but implementing that failed when i saw how many cases of a<<2, b>>3, ... would have had to be replaced by some real equivalent. (wantedViewport=(x,y) ontimer(){visualViewport=0.95*visualViewport+.5*wantedViewport;})


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